set-5
201. Sound pressure levels are measured in ______.
- Decibels.
- Ounce
- Pound
- Fathom
Show me the answer
Answer: 1. Decibels.
Explanation:
-
Sound pressure levels are measured in decibels (dB).
-
Decibels are a logarithmic unit used to measure the intensity of sound.
-
The formula for sound pressure level in decibels is:
where:
- = sound pressure level in dB,
- = measured sound pressure,
- = reference sound pressure (typically 20 \mu Pa).
202. MIDI stands for ______.
- Music instruction digital interface.
- Musical instrument digital interface.
- Musical instrumental digital interface
- Music instrument digit interface
Show me the answer
Answer: 2. Musical instrument digital interface.
Explanation:
- MIDI stands for Musical Instrument Digital Interface.
- It is a protocol used for communicating musical information between devices.
- MIDI does not transmit audio signals but rather instructions like note-on, note-off, pitch, and velocity.
203. Digital audio data is the actual representation of a ______.
- Light.
- Music
- Sound
- Noise
Show me the answer
Answer: 3. Sound.
Explanation:
- Digital audio data is the actual representation of sound.
- It is created by sampling analog sound waves and converting them into digital form.
- The process involves:
-
Sampling: Capturing the amplitude of the sound wave at regular intervals.
-
Quantization: Rounding the amplitude values to the nearest integer.
-
The sampling rate is given by:
where:
- = sampling frequency,
- = sampling interval.
-
204. Digital audio data is also called as ______.
- Tracks.
- Probable
- Examples
- Samples
Show me the answer
Answer: 4. Samples.
Explanation:
- Digital audio data is also called samples.
- Each sample represents the amplitude of the sound wave at a specific point in time.
- The number of samples per second is determined by the sampling rate, .
205. In Windows, system sounds are ______ files.
- .Rar.
- .Wav.
- .3gp.
- .Wmv.
Show me the answer
Answer: 2. .Wav.
Explanation:
-
In Windows, system sounds are stored as .wav files.
-
The WAV format is commonly used for uncompressed audio.
-
The file size of a WAV file can be calculated using:
where:
- = sampling frequency,
- Bit Depth = number of bits per sample,
- Channels = number of audio channels (e.g., stereo = 2),
- Duration = length of the audio in seconds.
206. MIDI files are ______ than CD quality digital audio files.
- Larger.
- Too large
- Smaller
- Equal
Show me the answer
Answer: 3. Smaller.
Explanation:
-
MIDI files are smaller than CD-quality digital audio files.
-
This is because MIDI files contain instructions for playing music rather than the actual audio data.
-
For example, a MIDI file might store a note as:
whereas a digital audio file stores the actual waveform.
207. The sampling frequencies often used in multimedia are ______.
- KHz.
- MHz
- GHz
- DHz
Show me the answer
Answer: 1. KHz.
Explanation:
-
The sampling frequencies often used in multimedia are in kilohertz (KHz).
-
Common sampling rates include:
- (CD quality),
- (DVD quality).
-
The Nyquist theorem states that the sampling rate must be at least twice the highest frequency in the signal:
where:
- = sampling frequency,
- = highest frequency in the signal.
208. The value of each sample is rounded off to the nearest integer known as ______.
- Samplization.
- Quantification
- Quantization
- Digitations
Show me the answer
Answer: 3. Quantization.
Explanation:
-
The process of rounding off the value of each sample to the nearest integer is called quantization.
-
Quantization introduces a small error called quantization noise.
-
The signal-to-noise ratio (SNR) for quantization is given by:
where:
- Bit Depth = number of bits per sample.
209. The amount of information stored about each sample is the ______.
- Sample no.
- Sample size.
- Sample volume.
- Sample unit
Show me the answer
Answer: 2. Sample size.
Explanation:
-
The amount of information stored about each sample is called the sample size.
-
It is typically measured in bits (e.g., 8-bit, 16-bit).
-
For example, a 16-bit sample size allows for:
possible amplitude values.
210. LEDs operate on ______ frequencies.
- Optical.
- Infra
- Infrared
- Electro
Show me the answer
Answer: 3. Infrared.
Explanation:
-
LEDs (Light Emitting Diodes) often operate on infrared frequencies.
-
The wavelength of infrared light is given by:
where:
- = wavelength,
- = speed of light (),
- = frequency.
211. Digitized sound is the ______ sound.
- Sampled.
- Covered
- Diluted
- Modified
Show me the answer
Answer: 1. Sampled.
Explanation:
-
Digitized sound is the sampled sound.
-
It is created by capturing discrete samples of an analog sound wave.
-
The sampling process is governed by the Nyquist theorem:
where:
- = sampling frequency,
- = highest frequency in the signal.
212. Sample size are ______ bits.
- 2
- 4
- 6
- 8
Show me the answer
Answer: 4. 8.
Explanation:
-
Sample sizes are typically 8 bits for basic audio quality.
-
Higher-quality audio uses 16-bit or 24-bit samples.
-
The dynamic range for an 8-bit sample is:
213. A 16-bit sample provides a staggering ______ units.
- 16,384.
- 32,786.
- 65,536.
- 84,658.
Show me the answer
Answer: 3. 65,536.
Explanation:
-
A 16-bit sample provides 65,536 possible values, as:
214. Removing of dead air or blank space from a front of the recording is known as ______.
- Trimming.
- Cutting
- Editing
- Erasing
Show me the answer
Answer: 1. Trimming.
Explanation:
- Removing dead air or blank space from the front of a recording is called trimming.
215. MIDI sounds are typically stored in files with the ______ extensions.
- .MDI.
- .MID.
- .MIDI.
- .MDII.
Show me the answer
Answer: 2. .MID.
Explanation:
- MIDI sounds are typically stored in files with the .MID extension.
216. A popular effect in which one image transforms into another is known as ______.
- Animation.
- Encrypting
- Modifying
- Morphing
Show me the answer
Answer: 4. Morphing.
Explanation:
- The effect where one image transforms into another is called morphing.
217. PAL stands for ______.
- Pass alternative line.
- Pass alternate line.
- Phase alternative line.
- Phase alternate line
Show me the answer
Answer: 4. Phase alternate line.
Explanation:
- PAL stands for Phase Alternate Line, a color encoding system used in television broadcasting.
218. HDTV stands for ______.
- High defined television.
- Higher definition television.
- High definition television
- Higher defined television.
Show me the answer
Answer: 3. High definition television.
Explanation:
- HDTV stands for High Definition Television, which provides higher resolution than standard-definition TV.
219. Light comes from an ______.
- Electron.
- Cathode
- Atom
- Radium
Show me the answer
Answer: 3. Atom.
Explanation:
- Light is emitted from atoms when electrons transition between energy levels.
220. VGA stands for ______.
- Video graphics array.
- Video graph array.
- Visual graphics array.
- Visual graph array.
Show me the answer
Answer: 1. Video graphics array.
Explanation:
- VGA stands for Video Graphics Array, a display standard for computers.
221. The area on a display device to which a window is mapped is called a ______.
- Window.
- View port
- Coordinate
- Section
Show me the answer
Answer: 2. View port.
Explanation:
- The area on a display device to which a window is mapped is called a viewport.
222. A world coordinate area selected for display is called ______.
- Window.
- View port
- View point
- Section
Show me the answer
Answer: 1. Window.
Explanation:
- A world coordinate area selected for display is called a window.
223. The region against which an object is to clipped is called a ______.
- Clipping.
- View port
- Window
- Clip window
Show me the answer
Answer: 4. Clip window.
Explanation:
- The region against which an object is to be clipped is called a clip window.
224. The location of the point relative to the boundaries of the clipping rectangle is called ______code.
- Location.
- Binary
- Region
- Area
Show me the answer
Answer: 3. Region.
Explanation:
- The location of the point relative to the boundaries of the clipping rectangle is called the region code.
225. The region code of the clipping rectangle is ______.
-
- 0001
- 1000
- 1111
Show me the answer
Answer: 1. 0000.
Explanation:
- The region code of the clipping rectangle is 0000.
226. A region code is a ______ digit binary code.
- 16
- 8
- 4
- 2
Show me the answer
Answer: 3. 4.
Explanation:
- A region code is a 4-digit binary code.
227. All-or none ______ strategy is used to keep all of the string inside a clip window.
- Word clipping.
- Character clipping
- Object clipping
- String clipping
Show me the answer
Answer: 2. Character clipping.
Explanation:
- The all-or-none character clipping strategy is used to keep all of the string inside a clip window.
228. The picture parts to be saved are those that are outside the region is referred as ______clipping.
- Outside.
- Exterior
- External
- Extreme
Show me the answer
Answer: 1. Outside.
Explanation:
- The picture parts to be saved are those that are outside the region, referred to as outside clipping.
229. ______ are used to describe interior properties by partitioning the spatial region containing an object into a set of small, non-overlapping contiguous solids.
- Surface rendering.
- Surface identifications.
- Space partitioning representation
- Boundary representations.
Show me the answer
Answer: 3. Space partitioning representation.
Explanation:
- Space partitioning representations are used to describe interior properties by partitioning the spatial region containing an object into a set of small, non-overlapping contiguous solids.
230. ______ generally refers to any time sequence of visual changes in a scene.
- Computer animation.
- Visualization
- Graphics
- Frame work
Show me the answer
Answer: 1. Computer animation.
Explanation:
- Computer animation generally refers to any time sequence of visual changes in a scene.
231. Analogy with two-dimensional polar co-ordinates the dimensions unit for solid angles is called the ______.
- Steradian.
- Angle
- Solid angle.
- Co-ordinates.
Show me the answer
Answer: 1. Steradian.
Explanation:
-
The unit for solid angles is called the steradian.
-
A solid angle is defined as:
where:
- = solid angle in steradians,
- = surface area of the sphere,
- = radius of the sphere.
232. A ______ model is a method for explaining the properties or behavior of color within some particular control.
- Single color model
- Color
- Light color
- Spectral color
Show me the answer
Answer: 2. Color.
Explanation:
- A color model is a method for explaining the properties or behavior of color within some particular control.
233. The dominant frequency is also called as the ______.
- Hue.
- Color
- Frequency
- Wavelength
Show me the answer
Answer: 1. Hue.
Explanation:
-
The dominant frequency is also called the hue.
-
Hue is related to the wavelength of light:
where:
- = wavelength,
- = speed of light,
- = frequency.
234. The term ______ is used to refer collectively to two properties describing color characteristics: purity and dominant frequency.
- White light source.
- Purity
- Chromaticity
- Saturation
Show me the answer
Answer: 3. Chromaticity.
Explanation:
- The term chromaticity refers to the combination of two properties:
- Purity: How saturated or vivid a color is.
- Dominant frequency: The wavelength of light that determines the color.
- Chromaticity is often represented in a chromaticity diagram, which maps colors based on their hue and saturation.
235. ______ are the most commonly used boundary representation for a 3D graphics object.
- Data polygon
- System polygon
- Surface polygon
- Area polygon
Show me the answer
Answer: 3. Surface polygon.
Explanation:
-
Surface polygons are the most commonly used boundary representation for 3D graphics objects.
-
A polygon is a 2D shape defined by vertices and edges.
-
In 3D graphics, surfaces are often approximated using polygons (e.g., triangles or quadrilaterals).
-
The area of a polygon can be calculated using:
where:
- are the coordinates of the polygon’s vertices.
236. A three-dimensional object can also be represented using ______.
- Method
- Equation
- Point
- Line
Show me the answer
Answer: 2. Equation.
Explanation:
- A three-dimensional object can be represented using equations.
- For example:
-
A sphere can be represented by:
where:
- is the center of the sphere,
- is the radius.
-
A plane can be represented by:
where:
- are the coefficients,
- is the constant term.
-
237. ______ is a simple object space algorithm that removes about half of the total polygons in an image as about half of the faces of objects are back faces.
- Wire frame model
- Constructive solid geometry methods
- Isometric projection
- Back face removal
Show me the answer
Answer: 4. Back face removal.
Explanation:
-
Back face removal is a simple object space algorithm.
-
It removes polygons that are not visible because they are facing away from the viewer.
-
This is based on the dot product of the surface normal and the view vector:
where:
- is the surface normal,
- is the view vector.
238. By which, we can take a view of an object from different directions and different distances.
- Projection
- Translation
- Rotation
- Scaling
Show me the answer
Answer: 1. Projection.
Explanation:
-
Projection allows us to take a view of an object from different directions and distances.
-
There are two main types of projection:
- Perspective projection: Objects farther away appear smaller.
- Orthographic projection: Objects retain their size regardless of distance.
-
The perspective projection formula is:
where:
- are the 3D coordinates,
- are the projected 2D coordinates.
239. The projection that can be viewed as the projection that has a center of projection at a finite distance from the plane of projection is called ______.
- Parallel projection
- Isometric projection
- Perspective projection
- Geometric projection
Show me the answer
Answer: 3. Perspective projection.
Explanation:
-
Perspective projection has a center of projection at a finite distance from the plane of projection.
-
This creates a realistic view where objects farther away appear smaller.
-
The formula for perspective projection is:
where:
- are the 3D coordinates,
- are the projected 2D coordinates.
240. The surfaces that are blocked or hidden from view in a 3D scene are known as ______.
- Hidden surface
- Quad tree
- Frame buffer
- Area buffer
Show me the answer
Answer: 1. Hidden surface.
Explanation:
- Hidden surfaces are surfaces that are blocked or hidden from view in a 3D scene.
- Hidden surface removal algorithms are used to determine which surfaces are visible.
- Common algorithms include:
- Z-buffer algorithm,
- Painter’s algorithm,
- Ray tracing.
241. ______ surface algorithm is based on perspective depth.
- Depth comparison
- Z-buffer or depth-buffer algorithm
- Subdivision method
- Back-face removal
Show me the answer
Answer: 2. Z-buffer or depth-buffer algorithm.
Explanation:
-
The Z-buffer algorithm is based on perspective depth.
-
It uses a depth buffer to store the depth (z-value) of each pixel.
-
The algorithm compares the depth of each new pixel with the depth stored in the buffer:
242. In ______ year, the Z-buffer algorithm was described.
- 1995
- 1974
- 1945
- 1981
Show me the answer
Answer: 2. 1974.
Explanation:
- The Z-buffer algorithm was described in 1974.
- It is one of the simplest and most widely used algorithms for hidden surface removal.
243. Z-buffer algorithm is ______.
- Simplest algorithm
- Largest algorithm
- Complex algorithm
- Poor algorithm
Show me the answer
Answer: 1. Simplest algorithm.
Explanation:
- The Z-buffer algorithm is the simplest algorithm for hidden surface removal.
- It is easy to implement and works well for most 3D rendering tasks.
244. The painter algorithm is based on the property of ______.
- Polygon buffer
- Depth buffer
- Frame buffer
- Area buffer
Show me the answer
Answer: 3. Frame buffer.
Explanation:
- The painter algorithm is based on the property of the frame buffer.
- It works by drawing objects from back to front, similar to how a painter paints a scene.
- Objects are sorted by their depth, and the frame buffer is updated accordingly.
245. ______ type of projection does not have the projection rays parallel to each other.
- Axonometric projection
- Orthographic projection
- Oblique projection
- Perspective projection
Show me the answer
Answer: 4. Perspective projection.
Explanation:
- Perspective projection does not have the projection rays parallel to each other.
- Instead, the rays converge at a single point (the center of projection).
- This creates a realistic view where objects farther away appear smaller.
246. ______ are the three principal planes in orthographic projection.
- Front, top, profile
- Top, front, right side
- Back, top, profile
- Frontal, horizontal, profile
Show me the answer
Answer: 4. Frontal, horizontal, profile.
Explanation:
- The three principal planes in orthographic projection are:
- Frontal plane,
- Horizontal plane,
- Profile plane.
- These planes are used to create 2D views of a 3D object.
247. The painter algorithm was developed in ______.
- 1972 by Newell
- 1974 by Catmull
- 1972 by Evans
- 1976 by Evans
Show me the answer
Answer: 1. 1972 by Newell.
Explanation:
- The painter algorithm was developed in 1972 by Newell.
- It is one of the earliest algorithms for hidden surface removal.
248. All the hidden surface algorithms employ image space approach except ______.
- Back face removal
- Scan line method
- Depth buffer method
- Depth sort method
Show me the answer
Answer: 1. Back face removal.
Explanation:
- All hidden surface algorithms employ an image space approach except back face removal.
- Back face removal is an object space algorithm.
249. ______ are the two types of projections that give a pictorial view of the object without convergence.
- Orthographic and perspective
- Perspective and oblique
- Oblique and axonometric
- Isometric and orthographic
Show me the answer
Answer: 3. Oblique and axonometric.
Explanation:
- Oblique and axonometric projections give a pictorial view of the object without convergence.
- These projections are often used in technical drawings.
250. The name of a visible surface detection algorithm is ______.
- Back face detection
- Ray tracing
- Back face removal
- Area tracing
Show me the answer
Answer: 3. Back face removal.
Explanation:
- The name of a visible surface detection algorithm is back face removal.
- It removes polygons that are not visible because they are facing away from the viewer.