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151. ______ is a rigid body transformation that moves objects without deformation.
- Rotation.
- Scaling
- Translation
- Transformation
Show me the answer
Answer: 3. Translation.
Explanation:
-
Translation is a rigid body transformation that moves objects without deformation.
-
In mathematical terms, translation can be represented as:
where are the translation distances along the x, y, and z axes, respectively.
152. A two dimensional ______ is applied to an object by repositioning it along a circular path in the xy plane.
- Rotation.
- Scaling
- Translation
- Transformation
Show me the answer
Answer: 1. Rotation.
Explanation:
-
Rotation is a transformation that repositions an object along a circular path in the xy plane.
-
The rotation of a point by an angle can be represented as:
153. Successive scaling operations are ______.
- Additive
- Subtractive
- Multiplicative
- Infinite
Show me the answer
Answer: 3. Multiplicative.
Explanation:
-
Successive scaling operations are multiplicative because each scaling transformation is applied by multiplying the current coordinates by a scaling matrix.
-
For example, scaling a point by factors can be represented as:
154. A rigid body change in coordinate positions is referred to as ______ transformation.
- Rigid body
- .Rigid
- Rigid motion
- Rigid changing
Show me the answer
Answer: 3. Rigid motion.
Explanation:
- Rigid motion refers to a transformation that changes the coordinate positions of an object without altering its shape or size.
- This includes translations and rotations, which preserve distances between points.
155. ______ often involve inverse matrix calculations.
- Matrix transformation.
- Composite transformation.
- Finite transformation matrix.
- Infinite transformation matrix.
Show me the answer
Answer: 2. Composite transformation.
Explanation:
- Composite transformations often involve inverse matrix calculations because they combine multiple transformations, and sometimes it is necessary to reverse one or more of these transformations.
- For example, if you have a transformation matrix , its inverse can be used to undo the transformation.
156. ______ is a transformation that produces a mirror image of an object.
- Shape.
- Vector
- Scalar
- Reflection
Show me the answer
Answer: 4. Reflection.
Explanation:
-
Reflection is a transformation that produces a mirror image of an object.
-
For example, reflecting a point across the x-axis can be represented as:
157. When objects are to be displayed with color or shaded surfaces we apply ______.
- Object rendering.
- View rendering
- Surface rendering
- Parameter rendering
Show me the answer
Answer: 3. Surface rendering.
Explanation:
- Surface rendering is used to display objects with color or shaded surfaces.
- This involves calculating the interaction of light with the object’s surface to determine its appearance.
158. ______ include the intensity and positions of light sources and general background illumination required for a scene.
- Object rendering.
- Viewing specifications.
- Surface rendering
- Lighting specifications
Show me the answer
Answer: 4. Lighting specifications.
Explanation:
- Lighting specifications include the intensity and positions of light sources and general background illumination required for a scene.
- These specifications are crucial for realistic rendering of objects in a scene.
159. In surface rendering procedures can then be applied to generate at the correct illumination and ______ of the scene.
- Viewing specifications.
- Contrast
- Color
- Shadow regions.
Show me the answer
Answer: 4. Shadow regions.
Explanation:
- In surface rendering, procedures are applied to generate the correct illumination and shadow regions of the scene.
- Shadows are created by determining which parts of the scene are occluded from light sources.
160. Objects displayed with ______, so that the intensity of lines decreases from the front to the back of the object.
- Depth cueing
- Parallel projection.
- Perpendicular projection.
- Perspective projection.
Show me the answer
Answer: 1. Depth cueing.
Explanation:
- Depth cueing is a technique where the intensity of lines decreases from the front to the back of the object, giving a sense of depth.
- This helps in perceiving the relative distances of objects in a scene.
161. ______ removes the part of the visible surfaces to show internal structure.
- Surface rendering.
- Surface identification.
- Cutaway view.
- Exploded view.
Show me the answer
Answer: 3. Cutaway view.
Explanation:
- A cutaway view removes part of the visible surfaces to show the internal structure of an object.
- This is commonly used in technical drawings and illustrations.
162. Three dimensional views can be obtained by ______ a raster scan image from a vibrating flexible mirror.
- Reflecting.
- Observing
- Refracting
- Deflecting
Show me the answer
Answer: 1. Reflecting.
Explanation:
- Reflecting a raster scan image from a vibrating flexible mirror can produce three-dimensional views.
- This technique is used in some types of 3D displays.
163. Stereoscopic devices present ______ views of the scene.
- 1
- 2
- 3
- 4
Show me the answer
Answer: 2. 2.
Explanation:
- Stereoscopic devices present two views of the scene, one for each eye, to create a 3D effect.
- This mimics the way human eyes perceive depth.
164. The mirror image for a two dimensional reflection is generated relative to an ______ by rotation the object 180 degrees about the reflection axis.
- Axis of refraction.
- Axis of reflection.
- Axis of restoration.
- Axis of deflection
Show me the answer
Answer: 2. Axis of reflection.
Explanation:
-
The mirror image for a two-dimensional reflection is generated relative to an axis of reflection by rotating the object 180 degrees about this axis.
-
Mathematically, this can be represented as:
165. The mirror image for a two dimensional reflection is generated relative to an axis of reflection by rotation the object ______ degrees about the reflection axis.
-
- 180
- 270
- 360
Show me the answer
Answer: 2. 180.
Explanation:
- The mirror image for a two-dimensional reflection is generated by rotating the object 180 degrees about the reflection axis.
- This rotation effectively flips the object across the axis.
166. ______ transformations can be used to modify object shape.
- Translation.
- Shear
- Reflection
- Scaling
Show me the answer
Answer: 2. Shear.
Explanation:
-
Shear transformations can be used to modify the shape of an object by slanting it along one or more axes.
-
For example, a shear transformation along the x-axis can be represented as:
where is the shear factor.
167. ______ can be assigned as shear parameter.
- Integer.
- Random Number.
- Real Number
- Floating Point.
Show me the answer
Answer: 3. Real Number.
Explanation:
- Real numbers can be assigned as shear parameters because shear transformations can involve any real-valued factor.
- This allows for precise control over the degree of shearing.
168. Translation, rotation, scaling, reflection are examples of ______.
- Point plotting.
- Graphics
- Image transformation.
- 2D transformation
Show me the answer
Answer: 4. 2D transformation.
Explanation:
- Translation, rotation, scaling, and reflection are examples of 2D transformations.
- These transformations are fundamental in computer graphics for manipulating objects in a two-dimensional space.
169. Which table can be expanded so that vertices are cross referenced to corresponding edges?
- Vertex table.
- Edge table.
- Polygon table.
- Expanded vertex table.
Show me the answer
Answer: 1. Vertex table.
Explanation:
- The vertex table can be expanded so that vertices are cross-referenced to corresponding edges.
- This helps in efficiently storing and retrieving geometric data.
170. Every vertex is the end point for at least ______ edge.
- 1
- 2
- 3
- 4
Show me the answer
Answer: 2. 2.
Explanation:
- Every vertex is the endpoint for at least two edges.
- This is because a vertex is typically shared between two edges in a polygonal mesh.
171. Each polygon has at least ______ shared edge
- 1
- 2
- 3
- 4
Show me the answer
Answer: 1. 1.
Explanation:
- Each polygon has at least one shared edge.
- This is because polygons are typically connected to other polygons in a mesh.
172. ______ can be constructed with various combination of plane and curved surfaces.
- Objects.
- Surface
- Object boundaries.
- Surface boundaries
Show me the answer
Answer: 3. Object boundaries.
Explanation:
- Object boundaries can be constructed with various combinations of plane and curved surfaces.
- This allows for the creation of complex 3D models.
173. Graphics package often provide routines for displaying internal components or ______ view of solid objects.
- Cross sectional.
- Cross fill.
- Hatch fill.
- Solid fill.
Show me the answer
Answer: 1. Cross sectional.
Explanation:
- Graphics packages often provide routines for displaying internal components or cross-sectional views of solid objects.
- This is useful for visualizing the internal structure of objects.
174. ______ rendering algorithms must be applied if a realistic rendering of the scene is required.
- Object.
- Surface
- View
- Parameter
Show me the answer
Answer: 2. Surface.
Explanation:
- Surface rendering algorithms must be applied if a realistic rendering of the scene is required.
- These algorithms simulate the interaction of light with surfaces to produce realistic images.
175. The coordinate reference defines the ______ for the plane of the camera film.
- Plane and surface.
- Position and interface.
- Plane and coordinate.
- Position and orientation
Show me the answer
Answer: 4. Position and orientation.
Explanation:
- The coordinate reference defines the position and orientation for the plane of the camera film.
- This is crucial for determining how the scene is projected onto the film.
176. The easiest rotation axes to handle are those that are ______ to the coordinate.
- Parallel.
- Straight
- Perpendicular
- Opposite
Show me the answer
Answer: 1. Parallel.
Explanation:
- The easiest rotation axes to handle are those that are parallel to the coordinate axes.
- This simplifies the rotation transformation because it aligns with the standard coordinate system.
177. ______ transformations can be used to modify object shape.
- Translation.
- Shear
- Reflection
- Scaling
Show me the answer
Answer: 2. Shear.
Explanation:
- Shear transformations can be used to modify the shape of an object by slanting it along one or more axes.
- This is useful for creating effects like slanting or skewing.
178. The line joining the red and the violet spectral points, called as ______ line.
- Violet line.
- Magenta line
- Red line.
- Purple line.
Show me the answer
Answer: 4. Purple line.
Explanation:
- The line joining the red and violet spectral points is called the purple line.
- This line represents the transition between the red and violet ends of the visible spectrum.
179. Different tints are produced by adding ______ pigment to the original color.
- Red.
- Blue
- Black
- White
Show me the answer
Answer: 4. White.
Explanation:
- Different tints are produced by adding white pigment to the original color.
- This lightens the color, creating a tint.
180. GKS stands for ______.
- Graphical kernel system.
- Graphics kernel symbol.
- Graphics kernel system.
- Graphics kernel systems.
Show me the answer
Answer: 1. Graphical kernel system.
Explanation:
- GKS stands for Graphical Kernel System.
- It is a standard for 2D graphics programming.
181. Visual pigment red have a peak sensitivity at wavelength of about ______ nm.
-
- 630
- 530
- 450
Show me the answer
Answer: 2. 630.
Explanation:
- Visual pigment red has a peak sensitivity at a wavelength of about 630 nm.
- This is within the red part of the visible spectrum.
182. The dominant frequency is also called as ______.
- Saturation.
- Hue
- Luminance
- Brightness
Show me the answer
Answer: 2. Hue.
Explanation:
- The dominant frequency is also called hue.
- Hue represents the color itself, such as red, green, or blue.
183. Data glove is used to grasp ______ object.
- Binary.
- Virtual
- Existing
- Real
Show me the answer
Answer: 2. Virtual.
Explanation:
- A data glove is used to grasp virtual objects.
- It is commonly used in virtual reality environments.
184. Space partitioning representation is to describe interior properties by partitioning the spatial region containing an object into a set of small, non-overlapping contiguous ______.
- Objects.
- Solids
- Triangles
- Liquid
Show me the answer
Answer: 2. Solids.
Explanation:
- Space partitioning representation describes interior properties by partitioning the spatial region containing an object into a set of small, non-overlapping contiguous solids.
- This is useful for representing complex 3D objects.
185. ______ for a three dimensional graphics object is a set of surface polygons that enclose the object interior.
- Surface rendering.
- Surface identification.
- Space partitioning representations.
- Boundary representations.
Show me the answer
Answer: 4. Boundary representations.
Explanation:
- Boundary representations for a three-dimensional graphics object are a set of surface polygons that enclose the object interior.
- This is a common way to represent 3D objects in computer graphics.
186. A polygon mesh approximation to a curved surface can be improved by dividing the surface into smaller ______.
- Polygon facets.
- Squares
- Octagon facets.
- Circles
Show me the answer
Answer: 1. Polygon facets.
Explanation:
- A polygon mesh approximation to a curved surface can be improved by dividing the surface into smaller polygon facets.
- This increases the resolution and accuracy of the approximation.
187. A way of storing ______ is to create lists namely vertex table, edge table and polygon table.
- Convergence data.
- Polygon surface table.
- Storage table.
- Geometric data.
Show me the answer
Answer: 4. Geometric data.
Explanation:
- A way of storing geometric data is to create lists, namely vertex table, edge table, and polygon table.
- These tables help in efficiently storing and retrieving the geometric properties of objects.
188. The edge table contains pointers back to the ______ to identify vertices for each polygon edge.
- Vertex table.
- Edge table.
- Polygon table.
- Expanded vertex table.
Show me the answer
Answer: 1. Vertex table.
Explanation:
- The edge table contains pointers back to the vertex table to identify vertices for each polygon edge.
- This helps in maintaining the connectivity between vertices and edges.
189. In a ______ parallel lines in the world coordinate scene project into parallel lines on the two dimensional display plane.
- Plane projection.
- Parallel projection.
- Perpendicular projection.
- Perspective projection.
Show me the answer
Answer: 2. Parallel projection.
Explanation:
- In a parallel projection, parallel lines in the world coordinate scene project into parallel lines on the two-dimensional display plane.
- This type of projection preserves parallelism and is commonly used in technical drawings.
190. In ______, parallel lines in the scene that are not parallel to the display plane are projected into converging lines.
- Plane projection.
- Parallel projection
- Perpendicular projection
- Perspective projection.
Show me the answer
Answer: 4. Perspective projection.
Explanation:
- In perspective projection, parallel lines in the scene that are not parallel to the display plane are projected into converging lines.
- This creates a sense of depth and realism in the rendered image.
191. ______ is applied by choosing maximum and minimum intensity values and a range of distances over which the intensities are to vary.
- Depth cueing.
- Parallel projection.
- Perpendicular projection.
- Perspective projection.
Show me the answer
Answer: 1. Depth cueing.
Explanation:
- Depth cueing is applied by choosing maximum and minimum intensity values and a range of distances over which the intensities are to vary.
- This technique helps in perceiving the depth of objects in a scene.
192. The side of the plane that faces the ______ is called the inside face.
- Object exterior.
- Object
- Object interior
- Solid
Show me the answer
Answer: 3. Object interior.
Explanation:
- The side of the plane that faces the object interior is called the inside face.
- This is important for determining the orientation of surfaces in 3D models.
193. The side of the plane that faces the ______ is called the outward face.
- Object exterior.
- Object
- Object interior.
- Solid
Show me the answer
Answer: 1. Object exterior.
Explanation:
- The side of the plane that faces the object exterior is called the outward face.
- This is important for determining the visibility of surfaces in 3D rendering.
194. When polygons are specified with more than ______ vertices, it is possible that the vertices may not all lie in one plane.
- 3
- 2
- 1
- 0
Show me the answer
Answer: 1. 3.
Explanation:
- When polygons are specified with more than three vertices, it is possible that the vertices may not all lie in one plane.
- This can lead to issues in rendering and shading.
195. ______ is the number of control points in a Beizer curves.
- Polynomial.
- Beizer polynomial
- Curve polynomial.
- Beizer integer.
Show me the answer
Answer: 2. Beizer polynomial.
Explanation:
- The number of control points in a Bezier curve is called the Bezier polynomial.
- The degree of the polynomial is one less than the number of control points.
196. Natural objects can be realistically described with ______.
- Natural geometry.
- Fractal geometry.
- Similarity geometry.
- Euclidean geometry.
Show me the answer
Answer: 2. Fractal geometry.
Explanation:
- Natural objects can be realistically described with fractal geometry.
- Fractals are used to model complex natural shapes like mountains, clouds, and coastlines.
197. The representation of the amount of variation in object detail is represented with ______.
- Fractal geometry.
- Fractal definition.
- Fractal dimension
- Fractal generation.
Show me the answer
Answer: 3. Fractal dimension.
Explanation:
- The representation of the amount of variation in object detail is represented with fractal dimension.
- Fractal dimension quantifies the complexity of a fractal shape.
198. In depth cueing the lines farther are displayed with ______.
- Increasing intensity.
- Increasing color.
- Decreasing intensity
- Decreasing color.
Show me the answer
Answer: 3. Decreasing intensity.
Explanation:
- In depth cueing, the lines farther away are displayed with decreasing intensity.
- This helps in perceiving the relative distances of objects in a scene.
199. A technique commonly used for engineering drawing is to display the non-visible lines as ______ lines.
- Straight.
- Dot
- Curved
- Dashed
Show me the answer
Answer: 4. Dashed.
Explanation:
- A technique commonly used for engineering drawing is to display the non-visible lines as dashed lines.
- This helps in distinguishing between visible and hidden parts of an object.
200. ______ describe a three dimensional object as a set of surfaces that separate the object interior from the environment.
- Surface rendering.
- Surface identification.
- Space partitioning representations.
- Boundary representations.
Show me the answer
Answer: 4. Boundary representations.
Explanation:
- Boundary representations describe a three-dimensional object as a set of surfaces that separate the object interior from the environment.
- This is a common way to represent 3D objects in computer graphics.