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51. BSP Stands for ______.
- Bit Space-Partitioning.
- Bit Space-positioning.
- Binary Space-Partitioning.
- Binary Space-Positioning.
Show me the answer
Answer: 3. Binary Space-Partitioning.
Explanation:
- BSP stands for Binary Space-Partitioning, a method used in computer graphics to recursively divide a space into two subspaces.
- It is commonly used for rendering 3D scenes efficiently by organizing objects in a hierarchical structure.
52. The simplest model for a light emitter is ______.
- Light source.
- Data source.
- Open source.
- Point source.
Show me the answer
Answer: 4. Point source.
Explanation:
- The point source is the simplest model for a light emitter, where light is assumed to originate from a single point in space.
- It is used in basic lighting calculations to simulate light radiating uniformly in all directions.
53. ______ algorithm are broadly classified according to whether they deal with object definitions directly or with their projected images.
- Line clipping.
- Visible surface detection.
- Simple DDA.
- Midpoint algorithm.
Show me the answer
Answer: 2. Visible surface detection.
Explanation:
- Visible surface detection algorithms determine which surfaces of a 3D object are visible to the viewer.
- They are classified based on whether they process object definitions directly (object-space methods) or their projected images (image-space methods).
54. ______ is applied in an object by pre-positioning along a straight line.
- Translation.
- Scaling
- Rotation
- Shearing
Show me the answer
Answer: 1. Translation.
Explanation:
- Translation is a transformation that moves an object along a straight line by adding a fixed distance to its coordinates.
- It is used to reposition objects in a scene without altering their size or orientation.
55. A ______ is a transformation that produces a mirror image of an object.
- Reflection.
- Translation
- Shear
- Rotation
Show me the answer
Answer: 1. Reflection.
Explanation:
- Reflection is a transformation that produces a mirror image of an object across a specified axis or plane.
- It is commonly used to create symmetrical objects or simulate mirror effects.
56. ______ generally refers to any time sequence of visual changes in a scene.
- Computer animation.
- Visualization.
- Graphics
- Frame work.
Show me the answer
Answer: 1. Computer animation.
Explanation:
- Computer animation refers to the creation of a sequence of visual changes over time to simulate motion or transformation.
- It is widely used in movies, video games, and simulations.
57. A world coordinate area selected for display is called as ______.
- Window.
- Window-to-viewport.
- Viewport
- Viewing transformation.
Show me the answer
Answer: 1. Window.
Explanation:
- A window is a rectangular region in the world coordinate system that is selected for display.
- It defines the portion of the scene that will be mapped to the viewport on the screen.
58. One of the oldest and most popular line clipping procedure is ______.
- Liang-Barsky Line Clipping.
- Nicholl-Lee-Nicholl Line Clipping.
- Cohen-Sutherland Line Clipping.
- Line Clipping using Nonrectangular Clip window.
Show me the answer
Answer: 3. Cohen-Sutherland Line Clipping.
Explanation:
- The Cohen-Sutherland Line Clipping algorithm is one of the oldest and most popular methods for clipping lines against a rectangular window.
- It uses region codes to efficiently determine which parts of a line lie inside or outside the clipping window.
59. A commonly used image space approach to detect visible surface is______.
- Buffer depth method.
- Polygon surface method.
- Surface rendering method.
- Depth buffer method.
Show me the answer
Answer: 4. Depth buffer method.
Explanation:
- The depth buffer method (or Z-buffer method) is an image-space approach for visible surface detection.
- It compares the depth (Z-value) of each pixel to determine which surfaces are visible.
60. An illumination model is also called as______.
- Lighting model.
- Shading model.
- Surface model.
- Rendering model.
Show me the answer
Answer: 1. Lighting model.
Explanation:
- An illumination model (or lighting model) describes how light interacts with surfaces to produce color and shading effects.
- It is used to simulate realistic lighting in computer graphics.
61. The scattered light is called as______.
- Specular reflection.
- Ambient light.
- Source light.
- Defuse reflection.
Show me the answer
Answer: 4. Defuse reflection.
Explanation:
- Diffuse reflection refers to the scattering of light in all directions when it strikes a rough surface.
- It is responsible for the even illumination of objects and is independent of the viewer’s position.
62. The area subdivision method takes advantage of area coherence in a scene by location of those view areas that represent the part of a______.
- Double surface.
- Triple surface.
- Single surface.
- Area surface.
Show me the answer
Answer: 3. Single surface.
Explanation:
- The area subdivision method divides the viewing area into smaller regions and identifies those regions that represent a single surface.
- It leverages area coherence to simplify visible surface detection.
63. Orthographic projection that displays more than one face of an object is called ______.
- Axonometric orthographic projection
- Orthographic axonometric projection
- Projection axonometric orthographic.
- Projection orthographic axonometric.
Show me the answer
Answer: 1. Axonometric orthographic projection.
Explanation:
- Axonometric orthographic projection is a type of orthographic projection that displays more than one face of an object.
- It is commonly used in technical drawings to provide a 3D view of an object.
64. Spotlights are used to control the amount of light emitted within a cone with apex at ______ source position.
- Line.
- Object.
- Point
- Out
Show me the answer
Answer: 3. Point.
Explanation:
- Spotlights emit light within a cone-shaped region, with the apex of the cone at the point source position.
- They are used to create focused lighting effects in scenes.
65. An area on a display device to which a window is mapped is called as______.
- View map.
- Path map.
- View port.
- Path graph.
Show me the answer
Answer: 3. View port.
Explanation:
- A viewport is the area on a display device where the contents of a window are mapped and displayed.
- It defines the region of the screen where the image will appear.
66. The scaling transformation alters the size of an______.
- Vector.
- Edge
- Side
- Object.
Show me the answer
Answer: 4. Object.
Explanation:
- Scaling is a transformation that changes the size of an object by multiplying its coordinates by scaling factors.
- It can enlarge or reduce the object uniformly or non-uniformly.
67. The set of unit vectors is called______.
- Vector basis.
- Orthogonal basis.
- Normal basis
- Base vectors.
Show me the answer
Answer: 4. Base vectors.
Explanation:
- Base vectors are a set of unit vectors that define the coordinate axes in a vector space.
- They are used to represent directions and orientations in 2D or 3D space.
68. A matrix with a single row or a single column represents a______.
- Vector.
- Square
- Row vector.
- Column vector.
Show me the answer
Answer: 1. Vector.
Explanation:
- A matrix with a single row or column is called a vector.
- It represents a quantity with both magnitude and direction in space.
69. The matrix with same number of rows and columns is called as______.
- Square matrix.
- Column matrix.
- Row matrix.
- Row, column matrix.
Show me the answer
Answer: 1. Square matrix.
Explanation:
- A square matrix has the same number of rows and columns.
- It is commonly used in transformations, such as rotation and scaling.
70. Vector V is called the______.
- World coordinate.
- Fixed-size.
- View up vector.
- Direction
Show me the answer
Answer: 3. View up vector.
Explanation:
- The view up vector defines the upward direction in a 3D viewing system.
- It is used to orient the camera and determine the orientation of the scene.
71. The region against which an object is to be clipped is called as______.
- World coordinate.
- Clip window.
- View port
- Boundaries
Show me the answer
Answer: 2. Clip window.
Explanation:
- The clip window is the region in the world coordinate system against which objects are clipped.
- It defines the visible area of the scene.
72. The two-dimensional viewing transformation is simply referred to as the window-to-viewport transformation or the______.
- Viewing pipeline
- Windowing transformation.
- Transformation.
- World coordinates:
Show me the answer
Answer: 2. Windowing transformation.
Explanation:
- The windowing transformation maps the contents of a window in the world coordinate system to a viewport on the display device.
- It ensures proper scaling and positioning of the image.
73. A standard method for fitting a function to a set of data points is called as ______ algorithm.
- Fitting.
- Straight-line
- Least-squares
- DDA
Show me the answer
Answer: 3. Least-squares.
Explanation:
- The least-squares algorithm is a standard method for fitting a function to a set of data points by minimizing the sum of the squared differences between the observed and predicted values.
74. The three color parameters in HLS color model are ______.
- Hue, lightness and saturation.
- Hue, light and saturation.
- Height, lightness and saturation.
- Hue, lightness and scaling.
Show me the answer
Answer: 1. Hue, lightness and saturation.
Explanation:
- The HLS color model represents colors using three parameters: hue (the color itself), lightness (brightness), and saturation (intensity).
75. The depth-buffer method is also called as ______.
- A-buffer.
- C-buffer
- Z-buffer
- W-buffer.
Show me the answer
Answer: 3. Z-buffer.
Explanation:
- The depth-buffer method is also called the Z-buffer method, as it uses a buffer to store the depth (Z-value) of each pixel.
76. CSG stands for
- Constructed Solid Geometry.
- Construct Solid Geometry.
- Concatenate Solid Geometry.
- Constructive Solid Geometry.
Show me the answer
Answer: 4. Constructive Solid Geometry.
Explanation:
- CSG stands for Constructive Solid Geometry, a technique used to create complex 3D models by combining simpler shapes using Boolean operations.
77. The most straight forward method for defining a motion square is ______ specification.
- Higher.
- Complete
- Indirect
- Direct
Show me the answer
Answer: 4. Direct.
Explanation:
- The direct specification method defines motion paths explicitly by specifying the coordinates of key points.
- It is the simplest and most straightforward approach.
78. One of the most popular methods for finding roots of nonlinear equations is the ______ algorithm.
- Raphson.
- Newton
- Root
- Newton-raphson.
Show me the answer
Answer: 4. Newton-raphson.
Explanation:
- The Newton-Raphson algorithm is a widely used iterative method for finding roots of nonlinear equations.
- It converges quickly to the solution when an initial guess is close to the root.
79. Curve-fitting techniques are often used to specify the animation paths between ______.
- Two elements.
- Two positions.
- Key frames
- Key elements.
Show me the answer
Answer: 3. Key frames.
Explanation:
- Curve-fitting techniques are used to define smooth animation paths between key frames, which represent important positions or states in the animation.
80. ______ description is a typical task in an animation specification.
- Vector.
- Scene
- Frame
- Action
Show me the answer
Answer: 2. Scene.
Explanation:
- Scene description involves defining the objects, lighting, and camera positions in an animation.
- It is a fundamental task in animation specification.
81. ______ system allows object motion characteristics to be specified as part of the object definitions.
- Parametric.
- Specialized
- Adjustable
- Parameterized
Show me the answer
Answer: 4. Parameterized.
Explanation:
- A parameterized system allows motion characteristics (e.g., speed, direction) to be defined as part of the object’s properties.
- This simplifies the creation of dynamic animations.
82. We can also animate object along 2D motion paths using the ______ transformations.
- Table-color.
- Coordinate origin.
- Color-table
- Fixed point
Show me the answer
Answer: 4. Fixed point.
Explanation:
- Fixed-point transformations are used to animate objects along 2D motion paths by specifying a fixed reference point.
- This ensures smooth and consistent motion.
83. Constant-intensity shading is also called as ______ shading.
- Intensity.
- Constant
- Flat
- Polygon
Show me the answer
Answer: 3. Flat.
Explanation:
- Constant-intensity shading (or flat shading) assigns a single color to each polygon, resulting in a flat appearance.
- It is computationally efficient but lacks smooth gradients.
84. A fast and simple method for rendering an object with polygon surfaces is called as ______ shading.
- Intensity.
- Constant
- Constant-intensity.
- Polygon
Show me the answer
Answer: 3. Constant-intensity.
Explanation:
- Constant-intensity shading is a fast and simple rendering method for polygon surfaces.
- It is commonly used in real-time applications where performance is critical.
85. Procedure for determining visibility of object edges are referred to as ______ visibility methods.
- Surface.
- Window
- Wireframe
- Background
Show me the answer
Answer: 3. Wireframe.
Explanation:
- Wireframe visibility methods determine which edges of an object are visible in a wireframe representation.
- They are used to render 3D objects as a network of lines.
86. A drawback of the depth-buffer method is that it can only find one visible surface at each ______ position.
- Depth.
- Visible
- Display
- Pixel
Show me the answer
Answer: 4. Pixel.
Explanation:
- A limitation of the depth-buffer method is that it can only store one visible surface per pixel.
- This makes it unsuitable for rendering transparent or overlapping surfaces.
87. The A-buffer has two fields, the depth field and ______ field.
- Surface.
- Accumulate
- Intensity
- Pixel
Show me the answer
Answer: 3. Intensity.
Explanation:
- The A-buffer (anti-aliased buffer) stores both the depth and intensity of each pixel.
- It is used to improve image quality by reducing aliasing effects.
88. The A-buffer has two fields, the ______ field and intensity field.
- Surface.
- Accumulate
- Depth
- Pixel
Show me the answer
Answer: 3. Depth.
Explanation:
- The A-buffer stores the depth and intensity of each pixel to support anti-aliasing and transparency.
89. The parallelepiped is mapped into the unit cube in a normalized view volume called the ______ system.
- Normalized coordinate projection.
- Normalized coordinate.
- Coordinate projection.
- Normalized projection coordinate.
Show me the answer
Answer: 4. Normalized projection coordinate.
Explanation:
- The normalized projection coordinate system maps a parallelepiped into a unit cube for simplified clipping and transformation operations.
90. The emissive displays are devices that convert ______ energy to light
- Electrical.
- Magnetic
- Mechanical
- Wind
Show me the answer
Answer: 1. Electrical.
Explanation:
- Emissive displays (e.g., OLED, plasma) convert electrical energy into light, producing bright and vibrant images.
91. The emissive displays are devices that convert electrical energy to ______.
- Light.
- Magnetic
- Mechanical
- Wind
Show me the answer
Answer: 1. Light.
Explanation:
- Emissive displays generate light directly from electrical energy, eliminating the need for a backlight.
92. The non-emissive displays are devices that convert ______ to graphics pattern.
- Sunlight.
- Magnetic
- Mechanical
- Wind
Show me the answer
Answer: 1. Sunlight.
Explanation:
- Non-emissive displays (e.g., LCDs) rely on external light sources, such as sunlight or backlighting, to produce images.
93. The non-emissive displays are devices that convert sunlight or light from other sources to ______.
- Graphics pattern.
- Mechanical
- Magnetic
- Wind
Show me the answer
Answer: 1. Graphics pattern.
Explanation:
- Non-emissive displays modulate external light to create graphics patterns, making them energy-efficient but dependent on ambient light.
94. ______ is also called as gas-discharge displays.
- LED.
- Plasma panel
- LCD
- CRT
Show me the answer
Answer: 2. Plasma panel.
Explanation:
- Plasma panels are also known as gas-discharge displays because they use ionized gas to produce light.
95. RGB color system with 24 bits of storage is also called as ______ color system.
- False.
- Full
- Half
- Finite
Show me the answer
Answer: 2. Full.
Explanation:
- The RGB color system with 24 bits (8 bits per channel) is called the full-color system, as it can represent millions of colors.
96. A three dimensional reflection can be performed relative to a selected reflection axis or with respect to a selected ______.
- Rotations.
- Matrix form
- Reflection plane
- Edges
Show me the answer
Answer: 3. Reflection plane.
Explanation:
- A 3D reflection can be performed relative to a reflection axis or a reflection plane, which defines the mirroring surface.
97. ______ modeling packages often provide a number of construction techniques.
- Scale.
- Solid
- View
- Coordinate
Show me the answer
Answer: 2. Solid.
Explanation:
- Solid modeling packages provide various construction techniques, such as extrusion, sweeping, and Boolean operations, to create 3D models.
98. ______ representations are useful for constructing 3D objects that possess translational, rotations or other symmetries.
- Buffer.
- Periodic
- Sweep
- Spline
Show me the answer
Answer: 3. Sweep.
Explanation:
- Sweep representations are used to create 3D objects by moving a 2D shape along a path, making them ideal for objects with translational or rotational symmetry.
99. The primary output device in a graphics system is ______.
- Joy stick.
- Light pen
- Key board.
- Monitor
Show me the answer
Answer: 4. Monitor.
Explanation:
- The monitor is the primary output device in a graphics system, displaying the rendered images and visual content.
100. The operation of most video monitors is based on the standard ______.
- Cathode ray device.
- Cathode ray tube.
- Cathode device
- Cathode rode.
Show me the answer
Answer: 2. Cathode ray tube.
Explanation:
- Most traditional video monitors operate using a cathode ray tube (CRT), which uses an electron beam to illuminate phosphors on the screen.
100. The operation of most video monitors is based on the standard ______.
- Cathode ray device.
- Cathode ray tube.
- Cathode device
- Cathode rode.
Show me the answer
Answer: 2. Cathode ray tube.
Explanation:
- Most traditional video monitors operate using a cathode ray tube (CRT).
- CRTs use an electron beam to illuminate phosphors on the screen, creating images.
- This technology was widely used in older televisions and computer monitors.